
- #Unity crashes on launch unity 5.4.2f2 apk#
- #Unity crashes on launch unity 5.4.2f2 android#
Android: Post process is now executed before app is pushed to device. Android: Play audio from background applications at the original volume when it is not muted. #Unity crashes on launch unity 5.4.2f2 apk#
Android: OBB - Fixed loading performance regression and split APK not running without OBB.Android: Identified unaccounted spikes in profiler.
Android: Fixed UI flickering issue that was affecting specific Vivante devices.Android: Fixed startup crash on Adreno when protected graphics memory was used.Android: Fixed incorrect behaviour with Application.persistentDataPath.Android: Fixed an issue where ApplicationModeVR would threw an error in the log file.
Android: Fixed a crash when doing simultaneous SceneManager.LoadSceneAsync and Resources.Load. Android: Enhanced big.LITTLE core detection-specifically fixed core detection on Parker. Android: Enabled TLSv1.1 and TLSv1.2 on JellyBean and KitKat devices. Analytics: Fixed an issue where transaction events could send the wrong value for "amount" on the WebGL platform. #Unity crashes on launch unity 5.4.2f2 android#
Analytics: Fix adds Internet permission on Android when Analytics service is used. Documentation: Android - Added warning to raw JNI interface description. Audio: Add support for streaming oggvorbis on tvOS. Audio: Add support for streaming oggvorbis on Android and iOS. Asset Importing: Significant performance improvements to DXT1, DXT5, BC4 and BC5 texture compressor, resulting in faster asset imports. Asset Bundles: Introduced the ability to use ShaderVariantCollection to ensure Shader variants are built when packing the Shader with ShaderVariantCollection seperate from the Material using the Shader. ScormManager.SetCompletionStatus(pletionStatusType. Var scriptScorm : ScormManager = GameObject.Find("ScormManager").GetComponent("ScormManager") ScormManager.SetSuccessStatus(successStatusType.sucess) ScriptFeedB = GameObject.Find("feedback").GetComponent("feedbacktext") ScriptIntro = gameObject.GetComponent("IntroGUIStart") įor(var a : int = 0 a 0) v = Random.Range(0,sizeColec-1) ScriptInput = GameObject.Find("usuario").GetComponent("inputTouch") scriptSM = GameObject.Find("ScormManager").ScormManager Public var riddleMeThis : boolean = false Public var librosEstado : Array //Array de int!!! 0 sin coger, 1 cogido, 2 colocado correctamente In module webplayer_win.dll at 0023:059811f8.Ĭ:\Program Files (x86)\Mozilla Firefox\plugin-container.exe, run by jarroyo. Webplayer_win.dll caused an Access Violation (0xc0000005) Hi, I got an issue with the Web Player build of my project, in combination with the SCORM package from The menu Unity scene starts ok on the Web Player build, then I load the next level and it crashes: Unity Web Player